Simplify the system so that the rules didn’t keep tripping up the play. This was the early 1990s, so it seems a little early to talk of an Old School Revival (not a term I like anyway) but the aim was there. “HBS Factors” and “Healing G9s” gave the game a tabletop miniatures flavour rather too far from the freewheeling shared stories we were looking for.Īnd so I returned to my own rules and began to refine them into the game I had hoped Swords & Glory would be. The other book, the rules, appealed less. My group switched for a while, but it was the S&G Sourcebook that was getting dog-eared from use.
I began constructing my own set of Tékumel rules from the fragmentary description in the Professor’s letters, like reconstructing an unknown animal from just a few bones.įinally “the new EPT” appeared. “We now have one roll to hit, one to get past the shield, one for damage (minus armour) and if one rolls 0 on a 10-sided die on this last roll, then a critical hit for more damage.” We were hungry for a more authentic experience of Tékumel, so we would pass around the Professor’s letters (he was always incredibly generous with his time) and pick endlessly over comments like this: This was the era of RuneQuest and The Fantasy Trip. The original EPT had served its purpose for a while, but my group were moving beyond those D&D-inspired mechanics.
Barker in the late 1970s and early ‘80s, I was treated to tantalizing glimpses of “the new Empire of the Petal Throne” he was writing.